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Care Bear King
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Posted - 2011.02.12 23:31:00 -
[1]
Low Hanging Fruit:
Add a 'loot all' option to the right click menu for containers in space. Selecting this option loots everything from a container or wreck, without needing to open the contain and drag items to your hold. Criminal flag warnings and such should still pop up if applicable, but the change would save having to keep both cargo hold and wreck windows open while missioning... thus freeing screen space from the GUI and allowing mission runners to see more of the art CCP spends so much time working on.
For bonus points, set SHIFT + RIGHT CLICK to the 'loot all' option... or allow it to be set as a player-defined short cut.
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Care Bear King
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Posted - 2011.02.13 00:12:00 -
[2]
Originally by: Mara Rinn And protip for the programmers implementing "loot all" - start with the smallest items first! Don't stuff my cargo hold full of Cap Booster 800s, leaving no room for the Prototype 1 Gauss Gun...
A further suggestion, though one which possibly takes 'loot all' out of the realm of 'low hanging fruit': a right click 'maximum item volume to loot' option similar to the right click 'set default orbiting distance' option on the orbiting icon.
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Care Bear King
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Posted - 2011.02.14 12:27:00 -
[3]
Another simple one:
A 'strip fitting' option on ships in hangar which doesn't require activating them.
I passed a rigged ship to an alt last night, and wanted to strip the modules from it. Repackaging would have destroyed the rigs... and the alt lacked the skills to activate it. I may be missing some other means of doing it, but a nice right click menu 'strip fitting' option on assembled ships in your hangar would be nice.
Not specifically related to missioning, but simple enough to fit in the 'small improvements' category.
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Care Bear King
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Posted - 2011.02.14 14:00:00 -
[4]
Another simple tweak:
On secure containers, allow the configuration option to set the default lock/unlock state for all people using that container. Currently it just sets the lock/unlock state for the character configuring it.
There are situations where the utility in using the container rests in restricting access to opening the container, and not in locking individual items. The ability to lock and unlock items requires additional permissions beyond opening the container, and they're permissions I don't particularly want to hand out unless needed. Having a ton locked items that don't need to be locked because someone in corp forgot to configure the container is a continual hassle. It is unneeded.
In this case, it came up with a shared corp recycle drop, which primarily contains mission loot and unrefined ore.
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